Matrix Engine Demos
version 2.2.10 - jan 2025
Adding color cube
Adding color triangle
Adding color square
Adding color piramyde
Adding square with texture
Adding square with raycast
Adding cube with texture + scale
Adding cube light dinamic
CubeMap with canvas2D
CubeMap with Images
Sphere geometry
cube_light_and_texture
Load obj file (UV map-Blender)
Adding more texture samplers
Custom texture
2D Sprite animation CPU level
Texture dinamic manipulation
First person controller
Animation - obj sequence
obj animation build mesh effect
some variant of blending.js
video texture (webcam)
camera texture (webcam)
audio_manipulation
audio_manipulation2
Draw instanced Forest - primitive
Visualjs-2d-porting
visual-js-2d-porting Text
visual-js-2d-porting Particle
draw scene object arrays
My world
Bvh raw load
Bvh animation class
Physics class - Cube
Physics class - Sphere
[based on multiRTC3] Networking Basic
mixamo.com->dea/fbx->blender->obj seq morph
Basic spot lights
Basic lens effect
FPShooter example
Active_editor [only localhost/dev]
Basic FBO
FBO [Multi FBO objects - same camera target]
Lava textures - VT
[based on multiRTC3] Matrix video chat - webRTC 🎥
Torus geometry [custom geometry]
Cannonjs Geometry inject [custom geometry]
100 Physics Cube with fanny-slot [canvas2d]
Shaders
Direct shader1- toyshader
Loading direct from glsl file
Timeline manupulation
[kurento/OV]New networking example
[kurento/OV]New VIDEO CHAT
Load obj/detect groups
Load maps with collision shema[blender used]
load bvh animation with [mesh per bone]