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Class ConnectorClient

Hierarchy

  • ConnectorClient

Index

Constructors

constructor

Properties

Private gamesList

gamesList: any[]

Protected hideUserProfileBtn

hideUserProfileBtn: HTMLDivElement

Private memo

memo: Memo

Protected popupForm

popupForm: HTMLDivElement

Private webSocketController

webSocketController: any

Methods

Private ForgotPassword

  • ForgotPassword(): void

Private clearMemo

  • clearMemo(clearAll?: boolean): string

Private exitCurrentGame

  • exitCurrentGame(): void

Private fastLogin

  • fastLogin(): void

Private getUserData

  • getUserData(): void

Private logOutFromSession

  • logOutFromSession(): void

Private loginUser

Private maximazeUIPanel

  • maximazeUIPanel(e: any): void

Private minimizeUIPanel

  • minimizeUIPanel(e: any): void

Private onClose

  • onClose(evt: any): void

Private onError

  • onError(evt: any): void

Private onMessage

  • onMessage(evt: any): void

Private onMsgCheckEmail

  • onMsgCheckEmail(dataReceive: any): void

Private onOpen

  • onOpen(): void

Private openGamePlayFor

  • openGamePlayFor(e: any): void

Private outOfGame

  • outOfGame(name: string): void

Private registerUser

Private sendObject

Private setNewNickName

  • setNewNickName(e: any): void

Private showGamesList

  • showGamesList(e: any): void

Private showLoginForm

  • showLoginForm(data: any): void

Private showNewNickname

  • showNewNickname(dataReceive: any): void

showRegisterForm

  • showRegisterForm(): void

Private showStore

  • showStore(e: any): void

Private showUserAccountProfilePage

  • showUserAccountProfilePage(dataReceive: any): void

Private startNewGame

  • startNewGame(gameName: string): void

Private verifyRegistration

  • verifyRegistration(event: UniClick): void

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