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Class GameMap

Static body elements, backgrounds, enemys returns Prepared for next level, 'loading from generated content' Path for images ../imgs/ Inject or predefine here Static body elements, backgrounds, enemys returns Prepared for next level, 'loading from generated content' Path for images ../imgs/ Inject or predefine here Static body elements, backgrounds, enemys returns Prepared for next level, 'loading from generated content' Path for images ../imgs/ Inject or predefine here Static body elements, backgrounds, enemys returns Prepared for next level, 'loading from generated content' Path for images ../imgs/ Inject or predefine here

Hierarchy

  • GameMap

Implements

Index

Constructors

constructor

  • new GameMap(options?: any): GameMap

Properties

Private collectEnemies

collectEnemies: ICollectionEnemies[] = []

Private collectItems

collectItems: ICollectionItem[] = []

Private collectLabels

collectLabels: IStaticLabel[] = []

Private options

options: any

Private staticGrounds

staticGrounds: IStaticItem[] = []

Methods

getCollectItems

getDeadLines

getEnemys

getStaticBackgrounds

getStaticBanners

getStaticGrounds

Private loadGeneratedMap

  • loadGeneratedMap(gMap: any): void

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