Properties
Protected attach
attach: any
Private engine
engine: any
Private mapView
mapView: any
Protected mouseConstraint
mouseConstraint: any
Private render
render: any
Private runner
runner: any
Methods
deattachMatterEvents
- deattachMatterEvents(): void
destroyBody
- destroyBody(destroyBody: any): void
getCentreDistMouse
- getCentreDistMouse(): number
getCentreDistPlayer
- getCentreDistPlayer(playerVector: Vector): number
-
Parameters
Returns number
getDeltaCentreMouse
- getDeltaCentreMouse(): Vector
getDeltaCentrePlayer
- getDeltaCentrePlayer(playerVector: Vector): Vector
-
Parameters
Returns Vector
getMouseConstraint
- getMouseConstraint(): any
setRenderView
- setRenderView(renderWidth: any, renderHeight: any): void
-
Parameters
-
renderWidth: any
-
renderHeight: any
Returns void
setWorldBounds
- setWorldBounds(minX: number, minY: number, maxX: number, maxY: number): void
-
Parameters
-
minX: number
-
minY: number
-
maxX: number
-
maxY: number
Returns void
Real begin of graphic canvas staff. This is startup also storage for graphic orientend objects. Matter.js/ts also imported here.
Ioc